[page:Geometry] →
# [name]

A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices,
project them onto a sphere, and then divide them up to the desired level of detail.

## Code Example

```
const verticesOfCube = [
-1,-1,-1, 1,-1,-1, 1, 1,-1, -1, 1,-1,
-1,-1, 1, 1,-1, 1, 1, 1, 1, -1, 1, 1,
];
const indicesOfFaces = [
2,1,0, 0,3,2,
0,4,7, 7,3,0,
0,1,5, 5,4,0,
1,2,6, 6,5,1,
2,3,7, 7,6,2,
4,5,6, 6,7,4
];
const geometry = new THREE.PolyhedronGeometry( verticesOfCube, indicesOfFaces, 6, 2 );
```

## Constructor

### [name]([param:Array vertices], [param:Array indices], [param:Float radius], [param:Integer detail])

vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ]

indices — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ]

radius — [page:Float] - The radius of the final shape

detail — [page:Integer] - How many levels to subdivide the geometry. The more detail, the smoother the shape.

## Properties

See the base [page:Geometry] class for common properties.

### [property:Object parameters]

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

## Methods

See the base [page:Geometry] class for common methods.

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]