[page:BufferGeometry] →

[name]

Generate geometry representing a parametric surface.

Code Example

const geometry = new THREE.ParametricBufferGeometry( THREE.ParametricGeometries.klein, 25, 25 ); const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); const klein = new THREE.Mesh( geometry, material ); scene.add( klein );

Constructor

[name]([param:Function func], [param:Integer slices], [param:Integer stacks])

func — A function that takes in a [page:Float u] and [page:Float v] value each between 0 and 1 and modifies a third [page:Vector3] argument
slices — The count of slices to use for the parametric function
stacks — The count of stacks to use for the parametric function

Properties

See the base [page:BufferGeometry] class for common properties.

[property:Object parameters]

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Methods

See the base [page:BufferGeometry] class for common methods.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]